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authorEric Anholt <[email protected]>2013-06-12 16:57:11 -0700
committerEric Anholt <[email protected]>2013-06-21 10:04:29 -0700
commitfaf3dbad0d30ed36ae6010a90ca2513edb591148 (patch)
tree77dfcda58e211cb78801cfaee2d3e9e837993979 /src/glsl/glsl_parser_extras.h
parent426ca34b7a2c3b9edfc0189daece8de3aff80627 (diff)
mesa: Use shared code for converting shader targets to short strings.
We were duplicating this code all over the place, and they all would need updating for the next set of shader targets. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 95918de720b..7f478df8062 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -371,6 +371,9 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
extern "C" {
#endif
+extern const char *
+_mesa_glsl_shader_target_name(GLenum type);
+
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);