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authorMarek Olšák <[email protected]>2014-07-08 20:20:22 +0200
committerMarek Olšák <[email protected]>2014-07-18 01:58:58 +0200
commitb0ff18bd3441ce7f28354686934440a92826eaf8 (patch)
tree5e5828d8da6124a40b0a18d138b60905c6b5ecab /src/glsl/glsl_parser_extras.h
parent392c9f8dfe11034c44aeec72217e6f12dce20490 (diff)
glsl: add a mechanism to allow #extension directives in the middle of shaders
This is needed to make Unigine Heaven 4.0 and Unigine Valley 1.0 work with sample shading. Also, if this is disabled, the error message at least makes sense now. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 6df41d442de..ce66e2fa45b 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -493,6 +493,8 @@ struct _mesa_glsl_parse_state {
/** Atomic counter offsets by binding */
unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
+
+ bool allow_extension_directive_midshader;
};
# define YYLLOC_DEFAULT(Current, Rhs, N) \