diff options
author | Ian Romanick <[email protected]> | 2013-09-10 12:16:57 -0500 |
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committer | Ian Romanick <[email protected]> | 2013-10-07 09:59:23 -0700 |
commit | 5d6b0e7f1b1d8eaaded76964989a7adf4ed71662 (patch) | |
tree | c6b680eddccc7dd77265590aa1a06a5a124d41b1 /src/glsl/glsl_parser_extras.h | |
parent | 7db50171be05016fc0a4501c0fd62ef2bed78fbf (diff) |
glsl: Remove glsl_parser_state MaxVaryingFloats field
Pull the data directly from the context like the other varying related
limits. The parser state shadow copies were added back when the parser
state didn't have a pointer to the context. There's no reason to do it
now days.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index dba1a35e509..26841f54627 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -208,7 +208,6 @@ struct _mesa_glsl_parse_state { unsigned MaxTextureCoords; unsigned MaxVertexAttribs; unsigned MaxVertexUniformComponents; - unsigned MaxVaryingFloats; unsigned MaxVertexTextureImageUnits; unsigned MaxCombinedTextureImageUnits; unsigned MaxTextureImageUnits; |