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authorPaul Berry <[email protected]>2011-06-28 09:42:24 -0700
committerPaul Berry <[email protected]>2011-06-28 13:49:11 -0700
commitb078aad8ab22d840456688480a8c27d4664297ce (patch)
treecc684a4e3d6886e3e50b03cca71098e9c906d1a4 /src/glsl/glsl_parser_extras.h
parentfe36bc0c41ee7fd3aa7b364a8301d50613644f71 (diff)
glsl: permit explicit locations on fragment shader outputs, not inputs
From the OpenGL docs for GL_ARB_explicit_attrib_location: This extension provides a method to pre-assign attribute locations to named vertex shader inputs and color numbers to named fragment shader outputs. This was accidentally implemented for fragment shader inputs. This patch fixes it to apply to fragment shader outputs. Fixes piglit tests spec/ARB_explicit_attrib_location/1.{10,20}/compiler/layout-{01,03,06,07,08,09,10}.frag Reviewed-by: Ian Romanick <[email protected]> NOTE: This is a candidate for the 7.10 and 7.11 branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
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