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authorKenneth Graunke <[email protected]>2011-08-09 10:53:29 -0700
committerKenneth Graunke <[email protected]>2011-08-25 08:07:21 -0700
commitb9eb4d8a59699e233255113acafae220c3d8fe3c (patch)
treec32b4d9959f140dd8624e751d6bcd35bec377f1b /src/glsl/glsl_parser_extras.h
parentdbec3a5daf6fd012adc4d9690ef1dccc65969e04 (diff)
glsl: Implement the GL_ARB_conservative_depth extension.
It's the same as GL_AMD_conservative_depth. The specs have slight differences in wording, but don't differ in content or behavior. Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index fc392da5b21..dc6911d1c9a 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -180,6 +180,8 @@ struct _mesa_glsl_parse_state {
bool ARB_shader_stencil_export_warn;
bool AMD_conservative_depth_enable;
bool AMD_conservative_depth_warn;
+ bool ARB_conservative_depth_enable;
+ bool ARB_conservative_depth_warn;
bool AMD_shader_stencil_export_enable;
bool AMD_shader_stencil_export_warn;
bool OES_texture_3D_enable;