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author | Kenneth Graunke <[email protected]> | 2011-08-09 10:53:29 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2011-08-25 08:07:21 -0700 |
commit | b9eb4d8a59699e233255113acafae220c3d8fe3c (patch) | |
tree | c32b4d9959f140dd8624e751d6bcd35bec377f1b /src/glsl/glsl_parser_extras.h | |
parent | dbec3a5daf6fd012adc4d9690ef1dccc65969e04 (diff) |
glsl: Implement the GL_ARB_conservative_depth extension.
It's the same as GL_AMD_conservative_depth. The specs have slight
differences in wording, but don't differ in content or behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index fc392da5b21..dc6911d1c9a 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -180,6 +180,8 @@ struct _mesa_glsl_parse_state { bool ARB_shader_stencil_export_warn; bool AMD_conservative_depth_enable; bool AMD_conservative_depth_warn; + bool ARB_conservative_depth_enable; + bool ARB_conservative_depth_warn; bool AMD_shader_stencil_export_enable; bool AMD_shader_stencil_export_warn; bool OES_texture_3D_enable; |