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author | Dave Airlie <[email protected]> | 2014-06-11 13:28:32 +1000 |
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committer | Ilia Mirkin <[email protected]> | 2015-02-19 00:28:33 -0500 |
commit | 5cc486b4e3a169fd2d82c463ca793e48343daef3 (patch) | |
tree | 143275fd7beee53c38a5be2ebee8dd618e9efe86 /src/glsl/glsl_parser_extras.h | |
parent | bf257d2c909681139f6880555d896745289152e7 (diff) |
mesa: add double uniform support. (v5)
This adds support for the new uniform interfaces
from ARB_gpu_shader_fp64.
v2:
support ARB_separate_shader_objects ProgramUniform*d* (Ian)
don't allow boolean uniforms to be updated (issue 15) (Ian)
v3: fix size_mul
v4: Teach uniform update to take into account double precision (Topi)
v5: add transpose for double case (Ilia)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
0 files changed, 0 insertions, 0 deletions