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authorFrancisco Jerez <[email protected]>2015-01-28 17:42:37 +0200
committerFrancisco Jerez <[email protected]>2015-05-04 17:44:17 +0300
commitce0e15172157b6fa11feabb3ff0672abfb273884 (patch)
treee899a0277b53e431c81832a4d5b559ebe05cbcc5 /src/glsl/glsl_parser_extras.h
parent6c1f6f8291859209a9b585f65258e090d91f0347 (diff)
glsl: Keep track of the early_fragment_tests flag in gl_shader.
And rename _mesa_glsl_parse_state::early_fragment_tests to fs_early_fragment_tests for consistency with other FS-specific flags in the same struct. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index dae7864fdaf..3c47aab7b36 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -510,7 +510,7 @@ struct _mesa_glsl_parse_state {
*/
unsigned gs_input_size;
- bool early_fragment_tests;
+ bool fs_early_fragment_tests;
/** Atomic counter offsets by binding */
unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];