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authorTapani Pälli <[email protected]>2014-08-06 09:46:54 +0300
committerTapani Pälli <[email protected]>2014-10-20 07:55:58 +0300
commit73dd50acf6d244979c2a657906aa56d3ac60d550 (patch)
tree5b406b48aa978187ab817819442ecf365de54df3 /src/glsl/glsl_parser_extras.h
parent6212d2402df4ad0658cbb98ce889e35ef5f32fa3 (diff)
glsl: implement switch flow control using a loop
Patch removes old variable based logic for handling a break inside switch. Switch is put inside a loop so that existing infrastructure for loop flow control can be used for the switch, now also dead code elimination works properly. Possible 'continue' call inside a switch needs now special handling which is taken care of by detecting continue, breaking out and calling continue for the outside loop. v2: remove one unnecessary ir_expression (Curro) Fixes following Piglit tests: fs-exec-after-break.shader_test fs-conditional-break.shader_test No Piglit or es3conform regressions. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index c8b94781c70..c14d74c9846 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -40,9 +40,11 @@ struct glsl_switch_state {
/** Temporary variables needed for switch statement. */
ir_variable *test_var;
ir_variable *is_fallthru_var;
- ir_variable *is_break_var;
class ast_switch_statement *switch_nesting_ast;
+ /** Used to detect if 'continue' was called inside a switch. */
+ ir_variable *continue_inside;
+
/** Used to set condition if 'default' label should be chosen. */
ir_variable *run_default;