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authorDave Airlie <[email protected]>2014-06-11 13:36:12 +1000
committerIlia Mirkin <[email protected]>2015-02-19 00:28:33 -0500
commit277f4d75a74b7b3e3af295e102be8bb5343d85dc (patch)
tree2d44b8aa8eedaedb542228a6247ebc4ac0404841 /src/glsl/glsl_parser_extras.h
parent5cc486b4e3a169fd2d82c463ca793e48343daef3 (diff)
glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
v2: add define bit (Tapani Pälli) Patch makes following Piglit tests pass: arb_gpu_shader_fp64/preprocessor/define.vert arb_gpu_shader_fp64/preprocessor/define.frag Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 843fdae1157..dafee4e2712 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -414,6 +414,8 @@ struct _mesa_glsl_parse_state {
bool ARB_fragment_layer_viewport_warn;
bool ARB_gpu_shader5_enable;
bool ARB_gpu_shader5_warn;
+ bool ARB_gpu_shader_fp64_enable;
+ bool ARB_gpu_shader_fp64_warn;
bool ARB_sample_shading_enable;
bool ARB_sample_shading_warn;
bool ARB_separate_shader_objects_enable;