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authorChia-I Wu <[email protected]>2010-09-08 18:48:12 +0800
committerKenneth Graunke <[email protected]>2010-09-08 04:08:24 -0700
commitdc754586ca84741b4df5b72fd235c4134816854c (patch)
tree1f52a8f7a1953f7afcd97609d44f9ffd375f40e4 /src/glsl/glsl_parser_extras.cpp
parent7e03e2b2c787657f2abe4bd362e625bd9a971c48 (diff)
glsl: Require a context in _mesa_glsl_parse_state.
Create a dummy context in the standalone compiler and pass it to _mesa_glsl_parse_state.
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp77
1 files changed, 21 insertions, 56 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index d6ad8cb7333..3dbec5d52c1 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -57,63 +57,28 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx,
this->es_shader = false;
this->ARB_texture_rectangle_enable = true;
- if (ctx != NULL) {
- /* OpenGL ES 2.0 has different defaults from desktop GL. */
- if (ctx->API == API_OPENGLES2) {
- this->language_version = 100;
- this->es_shader = true;
- this->ARB_texture_rectangle_enable = false;
- }
-
- this->extensions = &ctx->Extensions;
-
- this->Const.MaxLights = ctx->Const.MaxLights;
- this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
- this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
- this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
- this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
- this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
- this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
- this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
- this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
- this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
- this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
-
- this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
- } else {
- /* If there is no GL context (standalone compiler), fill in constants
- * with the minimum required values.
- */
- static struct gl_extensions null_extensions;
-
- memset(&null_extensions, 0, sizeof(null_extensions));
- null_extensions.ARB_draw_buffers = GL_TRUE;
- null_extensions.ARB_fragment_coord_conventions = GL_TRUE;
- null_extensions.EXT_texture_array = GL_TRUE;
- null_extensions.NV_texture_rectangle = GL_TRUE;
-
- this->extensions = &null_extensions;
-
- /* 1.10 minimums. */
- this->Const.MaxLights = 8;
- this->Const.MaxClipPlanes = 8;
- this->Const.MaxTextureUnits = 2;
-
- /* More than the 1.10 minimum to appease parser tests taken from
- * apps that (hopefully) already checked the number of coords.
- */
- this->Const.MaxTextureCoords = 4;
-
- this->Const.MaxVertexAttribs = 16;
- this->Const.MaxVertexUniformComponents = 512;
- this->Const.MaxVaryingFloats = 32;
- this->Const.MaxVertexTextureImageUnits = 0;
- this->Const.MaxCombinedTextureImageUnits = 2;
- this->Const.MaxTextureImageUnits = 2;
- this->Const.MaxFragmentUniformComponents = 64;
-
- this->Const.MaxDrawBuffers = 2;
+ /* OpenGL ES 2.0 has different defaults from desktop GL. */
+ if (ctx->API == API_OPENGLES2) {
+ this->language_version = 100;
+ this->es_shader = true;
+ this->ARB_texture_rectangle_enable = false;
}
+
+ this->extensions = &ctx->Extensions;
+
+ this->Const.MaxLights = ctx->Const.MaxLights;
+ this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
+ this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
+ this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
+ this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
+ this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
+ this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
+ this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
+ this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
+ this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
+ this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
+
+ this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
}
const char *