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authorPaul Berry <[email protected]>2014-01-08 01:42:58 -0800
committerPaul Berry <[email protected]>2014-02-05 09:03:08 -0800
commit0398b69954eb8e73e9ae663ce200170ff70d216d (patch)
treefb4bf1c166e4fa1b0d6f8a1e4533b58689f9836b /src/glsl/glsl_parser_extras.cpp
parentc85c50997f073993b86c694dda7c18bbaca30bbf (diff)
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
v2: Document that the 3-element array MaxComputeWorkGroupCount is indexed by dimension. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index d256680e8ea..d45e63f9d2f 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -124,6 +124,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
/* Compute shader constants */
+ for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
+ this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];