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authorEric Anholt <[email protected]>2013-06-12 14:03:49 -0700
committerPaul Berry <[email protected]>2013-08-01 20:23:33 -0700
commit624b7bac76c3f70a3a110d114a3c1c327d3dad5f (patch)
treef0be97cc9ddfe6d4bd5762801e5f46801ea4077d /src/glsl/glsl_parser_extras.cpp
parentf2e14238a79100f22ccdcdda2a2267ff9fc85655 (diff)
glsl: Parse the GLSL 1.50 GS layout qualifiers.
Limited semantic checking (compatibility between declarations, checking that they're in the right shader target, etc.) is done. v2: Remove stray debug printfs. v3 (Paul Berry <[email protected]>): Process input layout qualifiers at ast_to_hir time rather than at parse time, since certain error conditions depend on the relative ordering between input layout qualifiers, declarations, and calls to .length(). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index a5bc20c2384..a962742e439 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -159,6 +159,10 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->default_uniform_qualifier = new(this) ast_type_qualifier();
this->default_uniform_qualifier->flags.q.shared = 1;
this->default_uniform_qualifier->flags.q.column_major = 1;
+
+ this->gs_input_prim_type_specified = false;
+ this->gs_input_prim_type = GL_POINTS;
+ this->out_qualifier = new(this) ast_type_qualifier();
}
/**