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authorTapani Pälli <[email protected]>2014-11-25 06:10:30 -0500
committerTapani Pälli <[email protected]>2015-01-14 07:48:51 +0200
commitf52fe39d311f3b1988edaeb4765279bbe337b1b7 (patch)
treef2ddf1b2cff26f9ee99234018aef0e041daca760 /src/glsl/glsl_parser_extras.cpp
parent3a5c7e47fdcfb3e322c0756e960cbcf8403e4230 (diff)
mesa/glsl/glapi: enable GL_EXT_draw_buffers extension
Patch enables ES2 extension that utilizes existing ES3 functionality. Changes make all the subtests to run and pass in WebGL conformance test 'webgl-draw-buffers' when running Chrome on OpenGL ES, also Piglit test 'draw_buffers_gles2' passes. v2: remove unused boolean (Ilia Mirkin) v3: proper error checking for invalid values (Chad Versace) v4: run error check explicitly for ES2 and ES3 (Kenneth Graunke) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 27e2eaf372f..6d18cd493cc 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -561,6 +561,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
+ EXT(EXT_draw_buffers, false, true, dummy_true),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(EXT_texture_array, true, false, EXT_texture_array),