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authorFrancisco Jerez <[email protected]>2014-02-12 17:15:21 +0100
committerFrancisco Jerez <[email protected]>2014-02-12 18:44:05 +0100
commit87acc7c650e765751eb787db7d23cc242670c68a (patch)
tree0ccd1816bcf00d176021e43be133a9044deba451 /src/glsl/glsl_parser_extras.cpp
parent6057300ec68be3cbccdd3e6512aba833c63c2bb8 (diff)
glsl: Add built-in constants for ARB_shader_image_load_store.
v2: Add them on GLSL version 4.20 too. Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8bab7a981f2..901124d2c39 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -130,6 +130,14 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
+ this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
+ this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
+ this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
+ this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
+ this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
+ this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
+ this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
+
this->current_function = NULL;
this->toplevel_ir = NULL;
this->found_return = false;