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authorDave Airlie <[email protected]>2015-06-01 10:55:47 +1000
committerDave Airlie <[email protected]>2015-07-23 17:25:35 +1000
commit65ac360823ee12ac2d1f3bb6758d352fcd0d9210 (patch)
treede2edd21bf0689d01de91985add95b77663a1955 /src/glsl/glsl_parser_extras.cpp
parent884df9ef834d6b77226d0dfd778c5317365a2394 (diff)
glsl: add ast/parser support for subroutine parsing storage (v3.2)
This is the guts of the GLSL parser and AST support for shader subroutines. The code creates a subroutine type in the parser, and uses that there to validate the identifiers. The parser also distinguishes between subroutine types/function prototypes /uniforms and subroutine defintions for functions. Then in the AST conversion it recreates the types, and stores the subroutine definition info or subroutine info into the ir_function along with a side lookup table in the parser state. It also converts subroutine calls into the enhanced ir_call. v2: move to handling method calls in function handling not in field selection. v3: merge Chris's previous parser patches in here, to make it clearer what's changed in one place. v3.1: add more documentation, drop unused include v3.2: drop is_subroutine_def Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8bc690df6ff..59a312fc647 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -173,6 +173,10 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->all_invariant = false;
this->user_structures = NULL;
this->num_user_structures = 0;
+ this->num_subroutines = 0;
+ this->subroutines = NULL;
+ this->num_subroutine_types = 0;
+ this->subroutine_types = NULL;
/* supported_versions should be large enough to support the known desktop
* GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
@@ -855,6 +859,15 @@ _mesa_ast_set_aggregate_type(const glsl_type *type,
void
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
{
+ if (q->flags.q.subroutine)
+ printf("subroutine ");
+
+ if (q->flags.q.subroutine_def) {
+ printf("subroutine (");
+ q->subroutine_list->print();
+ printf(")");
+ }
+
if (q->flags.q.constant)
printf("const ");
@@ -1447,6 +1460,15 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier,
is_declaration = true;
}
+void ast_subroutine_list::print(void) const
+{
+ foreach_list_typed (ast_node, ast, link, & this->declarations) {
+ if (&ast->link != this->declarations.get_head())
+ printf(", ");
+ ast->print();
+ }
+}
+
static void
set_shader_inout_layout(struct gl_shader *shader,
struct _mesa_glsl_parse_state *state)