diff options
author | Paul Berry <[email protected]> | 2013-12-17 12:13:11 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-12-30 11:21:08 -0800 |
commit | 26707abe5635e99814603a0f4895865e977cf267 (patch) | |
tree | be2b80723c8fef82c7cb50f0f290ee3927eb79b5 /src/glsl/glsl_parser_extras.cpp | |
parent | f425d56ba41382be04366d011536ee78a03a2f33 (diff) |
Rename overloads of _mesa_glsl_shader_target_name().
Previously, _mesa_glsl_shader_target_name() had an overload for GLenum
and an overload for the gl_shader_type enum, each of which behaved
differently. However, since GLenum is a synonym for unsigned int, and
unsigned ints are often used in place of gl_shader_type (e.g. in loop
indices), there was a big risk of calling the wrong overload by
mistake. This patch gives the two overloads different names so that
it's always clear which one we mean to call.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 5f19368d856..fc9a8b20411 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -334,16 +334,15 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, extern "C" { /** - * The most common use of _mesa_glsl_shader_target_name(), which is - * shared with C code in Mesa core to translate a GLenum to a short - * shader stage name in debug printouts. + * Translate a GLenum to a short shader stage name for debug printouts and + * error messages. * * It recognizes the PROGRAM variants of the names so it can be used * with a struct gl_program->Target, not just a struct * gl_shader->Type. */ const char * -_mesa_glsl_shader_target_name(GLenum type) +_mesa_shader_enum_to_string(GLenum type) { switch (type) { case GL_VERTEX_SHADER: @@ -363,11 +362,11 @@ _mesa_glsl_shader_target_name(GLenum type) } /* extern "C" */ /** - * Overloaded C++ variant usable within the compiler for translating - * our internal enum into short stage names. + * Translate a gl_shader_type to a short shader stage name for debug printouts + * and error messages. */ const char * -_mesa_glsl_shader_target_name(gl_shader_type target) +_mesa_shader_type_to_string(unsigned target) { switch (target) { case MESA_SHADER_VERTEX: return "vertex"; @@ -651,11 +650,11 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, if (behavior == extension_require) { _mesa_glsl_error(name_locp, state, fmt, - name, _mesa_glsl_shader_target_name(state->target)); + name, _mesa_shader_type_to_string(state->target)); return false; } else { _mesa_glsl_warning(name_locp, state, fmt, - name, _mesa_glsl_shader_target_name(state->target)); + name, _mesa_shader_type_to_string(state->target)); } } } |