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authorEric Anholt <[email protected]>2013-10-03 09:58:43 -0700
committerEric Anholt <[email protected]>2013-10-15 10:18:50 -0700
commit705a90e30435490c2de84f4f6741cab335fa7608 (patch)
tree942db192506eb1fde5db1de8f9a7765b71de33f8 /src/glsl/glsl_parser_extras.cpp
parentd395485e1df44853cdf86b0bd46b7af36c7e1c13 (diff)
i965: Move the common binding table offset code to brw_shader.cpp.
Now that both vec4 and fs are dynamically assigning offsets, a lot of the code is the same. v2: Avoid passing around the next offset through the class. (Review by Paul) Reviewed-by: Paul Berry <[email protected]>
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