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author | Kenneth Graunke <[email protected]> | 2013-01-30 22:11:17 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2013-02-03 13:38:16 -0800 |
commit | 488ddb247c0f188d3f918e5869a8e529766d13ba (patch) | |
tree | 2011efb4c73f148f1899cd0ed55a5f0cd53d2d99 /src/glsl/glsl_parser_extras.cpp | |
parent | b56d6badad6b7cb0522f812f6839feeeecb72b83 (diff) |
glsl: Remove hash table from ir_set_program_inouts pass.
Back when ir_var_in and ir_var_out signified both function parameters
and shader input/outputs, we had trouble distinguishing the two when
looking at a dereference. Now that we have separate ir_var_shader_in
and ir_var_shader_out modes, we can determine this easily.
Removing the hash table saves memory and CPU overhead.
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
0 files changed, 0 insertions, 0 deletions