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authorIan Romanick <[email protected]>2013-09-12 11:40:00 -0500
committerIan Romanick <[email protected]>2013-09-13 09:56:36 -0500
commitea373f03e8d7783f70c78f700cd80032fd6dc8c4 (patch)
tree4dda0ef09ceae00efe4adf59c0bc2ec538e7aa95 /src/glsl/glsl_parser_extras.cpp
parentf4e35f897e148eff3a2fc35fc48150321f8ab177 (diff)
mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Everyone at the Khronos meeting was as surprised that GLSL didn't already support this as we were. Several vendors said they'd ship it, but there didn't seem to be enough interest to put in the effort to make it ARB or KHR. v2: Fix a couple typos and rename the spec file to EXT_shader_integer_mix.spec. Suggested by Roland. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 1e4d7c7abf0..cac5a18e474 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -517,7 +517,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
- EXT(MESA_shader_integer_mix, true, true, MESA_shader_integer_mix),
+ EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
};
#undef EXT