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authorPaul Berry <[email protected]>2014-01-06 13:31:58 -0800
committerPaul Berry <[email protected]>2014-02-05 09:01:54 -0800
commit347dde82e65663562d6d2930bf861ec8c8079362 (patch)
tree5d01ef522b21bf323892375a5d3cd406efcc1b38 /src/glsl/glsl_parser_extras.cpp
parent47d480e3e4850ef8934775570444feea503295d7 (diff)
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
v2: Document that the 3-element array MaxComputeWorkGroupSize is indexed by dimension. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 134d836e1d9..d256680e8ea 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -123,6 +123,10 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
+ /* Compute shader constants */
+ for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
+ this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
+
this->current_function = NULL;
this->toplevel_ir = NULL;
this->found_return = false;