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authorChia-I Wu <[email protected]>2014-03-20 15:50:36 +0800
committerChia-I Wu <[email protected]>2014-04-01 13:41:20 +0800
commit5d76e4464323fd72af8bd5e455638004a6379e21 (patch)
tree4a9c8db56cb84d7396348e5851bf40047d23533c /src/glsl/glsl_parser_extras.cpp
parent010171b562b0580595996e979c06a989f0b40a3c (diff)
glsl: remove UBO fields from _mesa_glsl_parse_state
They are not needed since 514f8c7ec7cc1ab18be93cebb5b9bf970b1955a9. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 61ae62150fe..8422ba6f00b 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -66,10 +66,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->translation_unit.make_empty();
this->symbols = new(mem_ctx) glsl_symbol_table;
- this->num_uniform_blocks = 0;
- this->uniform_block_array_size = 0;
- this->uniform_blocks = NULL;
-
this->info_log = ralloc_strdup(mem_ctx, "");
this->error = false;
this->loop_nesting_ast = NULL;
@@ -1464,12 +1460,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
shader->IsES = state->es_shader;
shader->uses_builtin_functions = state->uses_builtin_functions;
- if (shader->UniformBlocks)
- ralloc_free(shader->UniformBlocks);
- shader->NumUniformBlocks = state->num_uniform_blocks;
- shader->UniformBlocks = state->uniform_blocks;
- ralloc_steal(shader, shader->UniformBlocks);
-
if (!state->error)
set_shader_inout_layout(shader, state);