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authorChad Versace <[email protected]>2011-01-27 01:40:39 -0800
committerChad Versace <[email protected]>2011-01-26 16:37:45 -0800
commit8ba260e09910d6906fba17a78eee6d1b0cf8069d (patch)
treefc0d007ef5e2d9dc713f869145edc2d0e5ed5f37 /src/glsl/glsl_parser_extras.cpp
parenta1b83464ffb1125b77e6f5664e0071f95167055d (diff)
glsl: Enable AMD_conservative_depth in parser
All the necessary compiler infrastructure for AMD_conservative_depth is in place, so it's safe to enable it in the parser.
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 77885d4e1e3..c9a8a2cb277 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -219,6 +219,13 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
unsupported = !state->extensions->ARB_shader_stencil_export;
}
+ } else if (strcmp(name, "GL_AMD_conservative_depth") == 0) {
+ /* The AMD_conservative spec does not forbid requiring the extension in
+ * the vertex shader.
+ */
+ state->AMD_conservative_depth_enable = (ext_mode != extension_disable);
+ state->AMD_conservative_depth_warn = (ext_mode == extension_warn);
+ unsupported = !state->extensions->AMD_conservative_depth;
} else {
unsupported = true;
}