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authorMatt Turner <[email protected]>2013-08-28 18:01:39 -0700
committerMatt Turner <[email protected]>2013-09-09 15:01:08 -0700
commit56fff7063dd05232cf86aef9d2ae1c04c52a8360 (patch)
tree2be41e9db05029a329484e18cfb35cdcc2ded843 /src/glsl/glsl_parser_extras.cpp
parentfd183fa02c4430e439faf6a5195f5008d34db987 (diff)
glsl: Implement MESA_shader_integer_mix extension.
Because why doesn't GLSL allow you to do this already? Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index cd3907ae2bb..1e4d7c7abf0 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -517,6 +517,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
+ EXT(MESA_shader_integer_mix, true, true, MESA_shader_integer_mix),
};
#undef EXT