diff options
author | Matt Turner <[email protected]> | 2013-08-28 18:01:39 -0700 |
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committer | Matt Turner <[email protected]> | 2013-09-09 15:01:08 -0700 |
commit | 56fff7063dd05232cf86aef9d2ae1c04c52a8360 (patch) | |
tree | 2be41e9db05029a329484e18cfb35cdcc2ded843 /src/glsl/glsl_parser_extras.cpp | |
parent | fd183fa02c4430e439faf6a5195f5008d34db987 (diff) |
glsl: Implement MESA_shader_integer_mix extension.
Because why doesn't GLSL allow you to do this already?
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index cd3907ae2bb..1e4d7c7abf0 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -517,6 +517,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod), EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), + EXT(MESA_shader_integer_mix, true, true, MESA_shader_integer_mix), }; #undef EXT |