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authorDylan Noblesmith <[email protected]>2012-04-02 16:14:31 +0000
committerDylan Noblesmith <[email protected]>2012-05-02 16:12:22 +0000
commit8c99906cf5c8825ada0699f61926864e568ca69a (patch)
tree552c164a2acd0bf5e6286550969399999ea9027e /src/glsl/glsl_parser_extras.cpp
parent58fee81c78c95b1b086aa39aa4e26762c8943680 (diff)
glsl: add gl_context member
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 5b13fc1a45e..4f26205b616 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -36,8 +36,9 @@ extern "C" {
#include "ir_optimization.h"
#include "loop_analysis.h"
-_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx,
+_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
GLenum target, void *mem_ctx)
+ : ctx(_ctx)
{
switch (target) {
case GL_VERTEX_SHADER: this->target = vertex_shader; break;