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authorMaxence Le Dore <[email protected]>2012-12-24 00:57:37 +0100
committerChris Forbes <[email protected]>2013-10-03 07:55:54 +1300
commit18002d9eda56801794cf471b30cfb9cd79fd167b (patch)
tree996f09ad1d51f934b512f59bb9c0a98ea0b73ed1 /src/glsl/glsl_parser_extras.cpp
parentd3575622b7897c88c62e4f57341c196eb913c960 (diff)
glsl: add texture gather changes
V2 [Chris Forbes]: - Add new pattern, fixup parameter reading. V3: Rebase onto new builtins machinery Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 4f2f2893a90..7368a715688 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -522,6 +522,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
+ EXT(ARB_texture_gather, true, false, ARB_texture_gather),
};
#undef EXT