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authorBrian Paul <[email protected]>2015-03-27 10:54:10 -0600
committerBrian Paul <[email protected]>2015-03-30 11:25:39 -0600
commitdbe67d76e0487b04a7b6081d9d46666db3c3ee3e (patch)
tree4e86116fa17fc7f593d3030c7c5ba24ec77701ba /src/glsl/glsl_parser_extras.cpp
parentc519c4d85e7b4f9cad4e51dc08e8ae99bf3c810d (diff)
glsl: allow ForceGLSLVersion to override #version directives
Previously, the ctx->Const.ForceGLSLVersion setting only worked if the shader lacked a #version directive. Now, the ForceGLSLVersion setting will override the #version directive too. This change should be safe since it should be rare to have an app that has a mix of shader versions and we only wanted to override the #version for shaders which lacked the #version directive. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 79624bc263c..0aa3c54fc8b 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -73,8 +73,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->uses_builtin_functions = false;
/* Set default language version and extensions */
- this->language_version = ctx->Const.ForceGLSLVersion ?
- ctx->Const.ForceGLSLVersion : 110;
+ this->language_version = 110;
+ this->forced_language_version = ctx->Const.ForceGLSLVersion;
this->es_shader = false;
this->ARB_texture_rectangle_enable = true;
@@ -320,11 +320,14 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
this->ARB_texture_rectangle_enable = false;
}
- this->language_version = version;
+ if (this->forced_language_version)
+ this->language_version = this->forced_language_version;
+ else
+ this->language_version = version;
bool supported = false;
for (unsigned i = 0; i < this->num_supported_versions; i++) {
- if (this->supported_versions[i].ver == (unsigned) version
+ if (this->supported_versions[i].ver == this->language_version
&& this->supported_versions[i].es == this->es_shader) {
supported = true;
break;