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authorKenneth Graunke <[email protected]>2014-04-06 23:25:00 -0700
committerKenneth Graunke <[email protected]>2014-04-08 00:02:03 -0700
commit169c645f12337cdc3e02b628f9cde6a9fb72acc2 (patch)
tree6495da83c2faef2f37016d0a343947b4189dde7d /src/glsl/glsl_parser_extras.cpp
parent40d9337406709d0e5e143c51dc5d57921a91aab9 (diff)
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
The next few patches will introduce an optimization that only works when integers are not represented as floating point values. v2: Re-word-wrap a line, as requested by Ian Romanick. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8422ba6f00b..532b6a5e7c0 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1444,7 +1444,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
*/
- while (do_common_optimization(shader->ir, false, false, 32, options))
+ while (do_common_optimization(shader->ir, false, false, 32, options,
+ ctx->Const.NativeIntegers))
;
validate_ir_tree(shader->ir);
@@ -1492,7 +1493,8 @@ bool
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations,
- const struct gl_shader_compiler_options *options)
+ const struct gl_shader_compiler_options *options,
+ bool native_integers)
{
GLboolean progress = GL_FALSE;