diff options
author | Kenneth Graunke <[email protected]> | 2014-04-06 23:25:00 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-04-08 00:02:03 -0700 |
commit | 169c645f12337cdc3e02b628f9cde6a9fb72acc2 (patch) | |
tree | 6495da83c2faef2f37016d0a343947b4189dde7d /src/glsl/glsl_parser_extras.cpp | |
parent | 40d9337406709d0e5e143c51dc5d57921a91aab9 (diff) |
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
The next few patches will introduce an optimization that only works when
integers are not represented as floating point values.
v2: Re-word-wrap a line, as requested by Ian Romanick.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 8422ba6f00b..532b6a5e7c0 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -1444,7 +1444,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times */ - while (do_common_optimization(shader->ir, false, false, 32, options)) + while (do_common_optimization(shader->ir, false, false, 32, options, + ctx->Const.NativeIntegers)) ; validate_ir_tree(shader->ir); @@ -1492,7 +1493,8 @@ bool do_common_optimization(exec_list *ir, bool linked, bool uniform_locations_assigned, unsigned max_unroll_iterations, - const struct gl_shader_compiler_options *options) + const struct gl_shader_compiler_options *options, + bool native_integers) { GLboolean progress = GL_FALSE; |