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author | Chia-I Wu <[email protected]> | 2011-10-23 18:51:06 +0800 |
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committer | Chia-I Wu <[email protected]> | 2011-11-03 15:09:44 +0800 |
commit | 2903816aadb281716b6c59a5a48aeadb84a08f50 (patch) | |
tree | 23f372e51fdf5da3e37f3c3d8051458e340beed7 /src/glsl/glsl_parser_extras.cpp | |
parent | db73264e1471a594d49ca0bc397cbb6746ee1dce (diff) |
glsl: add support for GL_OES_EGL_image_external
This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index e2112fe6dd0..e627dabf773 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -267,6 +267,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(AMD_conservative_depth, true, false, true, true, false, AMD_conservative_depth), EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D), + EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external), }; #undef EXT |