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authorLucas Stach <[email protected]>2012-07-19 21:09:28 +0200
committerMichel Dänzer <[email protected]>2012-07-20 18:47:54 +0200
commitcdad337fec39d788a4b04de080a51d0ea1325e10 (patch)
tree23d7bc5c5d58ba2382e96d2610f7d6943cc0611a /src/glsl/glsl_parser.yy
parent60c3e69dbf297426c42e4b8f94c5f0493bd9be5f (diff)
st/xorg: fix masked transformations
Someone tried to be clever and "optimized" add_vertex_data2() to just use two points for the texture coordinates and then reuse individual components. Sadly this is not how matrix multiplication works. Fixes rendercheck -t tmcoords Signed-off-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser.yy')
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