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author | Lucas Stach <[email protected]> | 2012-07-19 21:09:28 +0200 |
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committer | Michel Dänzer <[email protected]> | 2012-07-20 18:47:54 +0200 |
commit | cdad337fec39d788a4b04de080a51d0ea1325e10 (patch) | |
tree | 23d7bc5c5d58ba2382e96d2610f7d6943cc0611a /src/glsl/glsl_parser.yy | |
parent | 60c3e69dbf297426c42e4b8f94c5f0493bd9be5f (diff) |
st/xorg: fix masked transformations
Someone tried to be clever and "optimized" add_vertex_data2() to just use
two points for the texture coordinates and then reuse individual
components. Sadly this is not how matrix multiplication works.
Fixes rendercheck -t tmcoords
Signed-off-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser.yy')
0 files changed, 0 insertions, 0 deletions