diff options
author | Chris Forbes <[email protected]> | 2013-05-16 21:21:05 +1200 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2013-05-24 07:50:51 +1200 |
commit | a3d8e7c57c87da58b3594cecd4ac328847552477 (patch) | |
tree | 3807149f7c516580120f2a4d0812e43592612c57 /src/glsl/glsl_parser.yy | |
parent | e3eeb72f2437c95ff92e4ef29afe2e6bad250c36 (diff) |
ARB_fp: accept duplicate precision options
Relaxes the validation of
OPTION ARB_precision_hint_{nicest,fastest};
to allow duplicate options. The spec says that both /nicest/ and
/fastest/ cannot be specified together, but could be interpreted
either way for respecification of the same option.
Other drivers (NVIDIA etc) accept this, and at least one Unity3D game
expects it to succeed (Kerbal Space Program).
V2: Add spec quote.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser.yy')
0 files changed, 0 insertions, 0 deletions