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authorChris Forbes <[email protected]>2013-05-16 21:21:05 +1200
committerChris Forbes <[email protected]>2013-05-24 07:50:51 +1200
commita3d8e7c57c87da58b3594cecd4ac328847552477 (patch)
tree3807149f7c516580120f2a4d0812e43592612c57 /src/glsl/glsl_parser.yy
parente3eeb72f2437c95ff92e4ef29afe2e6bad250c36 (diff)
ARB_fp: accept duplicate precision options
Relaxes the validation of OPTION ARB_precision_hint_{nicest,fastest}; to allow duplicate options. The spec says that both /nicest/ and /fastest/ cannot be specified together, but could be interpreted either way for respecification of the same option. Other drivers (NVIDIA etc) accept this, and at least one Unity3D game expects it to succeed (Kerbal Space Program). V2: Add spec quote. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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