summaryrefslogtreecommitdiffstats
path: root/src/glsl/glsl_lexer.ll
diff options
context:
space:
mode:
authorDave Airlie <[email protected]>2015-06-01 10:55:47 +1000
committerDave Airlie <[email protected]>2015-07-23 17:25:35 +1000
commit65ac360823ee12ac2d1f3bb6758d352fcd0d9210 (patch)
treede2edd21bf0689d01de91985add95b77663a1955 /src/glsl/glsl_lexer.ll
parent884df9ef834d6b77226d0dfd778c5317365a2394 (diff)
glsl: add ast/parser support for subroutine parsing storage (v3.2)
This is the guts of the GLSL parser and AST support for shader subroutines. The code creates a subroutine type in the parser, and uses that there to validate the identifiers. The parser also distinguishes between subroutine types/function prototypes /uniforms and subroutine defintions for functions. Then in the AST conversion it recreates the types, and stores the subroutine definition info or subroutine info into the ir_function along with a side lookup table in the parser state. It also converts subroutine calls into the enhanced ir_call. v2: move to handling method calls in function handling not in field selection. v3: merge Chris's previous parser patches in here, to make it clearer what's changed in one place. v3.1: add more documentation, drop unused include v3.2: drop is_subroutine_def Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/glsl_lexer.ll')
-rw-r--r--src/glsl/glsl_lexer.ll8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index 1cd1ffb98c6..efa0bb68099 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -595,6 +595,10 @@ subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_ena
return classify_identifier(state, yytext);
}
+\. { struct _mesa_glsl_parse_state *state = yyextra;
+ state->is_field = true;
+ return DOT_TOK; }
+
. { return yytext[0]; }
%%
@@ -602,6 +606,10 @@ subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_ena
int
classify_identifier(struct _mesa_glsl_parse_state *state, const char *name)
{
+ if (state->is_field) {
+ state->is_field = false;
+ return FIELD_SELECTION;
+ }
if (state->symbols->get_variable(name) || state->symbols->get_function(name))
return IDENTIFIER;
else if (state->symbols->get_type(name))