diff options
author | Kenneth Graunke <[email protected]> | 2013-07-15 15:39:35 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2013-07-18 16:57:23 -0700 |
commit | 308d4c71466af7ad5cbb99f8b4fddd743f2a2b25 (patch) | |
tree | 797ee94145e9492a4507ca550160f0d6a5702762 /src/glsl/glcpp | |
parent | 7855482138480d88e7ca167d2acca9b93fe011b9 (diff) |
glsl: Change is_precision_statement to default_precision != none.
Currently, we store precision in ast_type_specifier, rather than
ast_type_qualifier. This works because precision is the last qualifier,
and immediately adjacent to the type.
Default precision statements (such as "precision highp float") are
represented as ast_type_specifier objects, with a boolean to indicate
that it's a default precision statement rather than an ordinary type.
ast_type_specifier::precision will be moving to ast_type_qualifier soon,
in order to support arbitrary qualifier ordering. However, we still
need to store a "this is a precision statement" flag /and/ the default
precision in ast_type_specifier.
This patch changes the boolean into a new field, default_precision.
If default_precision != ast_precision_none, it's a precision statement
with the specified precision. Otherwise, it's an ordinary type.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/glcpp')
0 files changed, 0 insertions, 0 deletions