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authorKenneth Graunke <[email protected]>2013-07-15 15:39:35 -0700
committerKenneth Graunke <[email protected]>2013-07-18 16:57:23 -0700
commit308d4c71466af7ad5cbb99f8b4fddd743f2a2b25 (patch)
tree797ee94145e9492a4507ca550160f0d6a5702762 /src/glsl/glcpp
parent7855482138480d88e7ca167d2acca9b93fe011b9 (diff)
glsl: Change is_precision_statement to default_precision != none.
Currently, we store precision in ast_type_specifier, rather than ast_type_qualifier. This works because precision is the last qualifier, and immediately adjacent to the type. Default precision statements (such as "precision highp float") are represented as ast_type_specifier objects, with a boolean to indicate that it's a default precision statement rather than an ordinary type. ast_type_specifier::precision will be moving to ast_type_qualifier soon, in order to support arbitrary qualifier ordering. However, we still need to store a "this is a precision statement" flag /and/ the default precision in ast_type_specifier. This patch changes the boolean into a new field, default_precision. If default_precision != ast_precision_none, it's a precision statement with the specified precision. Otherwise, it's an ordinary type. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/glcpp')
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