diff options
author | Erik Faye-Lund <[email protected]> | 2015-06-28 14:51:08 +0200 |
---|---|---|
committer | Matt Turner <[email protected]> | 2015-06-29 09:06:40 -0700 |
commit | c61bc6ed844b39e600cc64e3e552c7bf1894d7ba (patch) | |
tree | 9339b5149a583451c69d4ddd0117508bd94244ad /src/glsl/glcpp | |
parent | de3e323be1bdc40a2a7d724d0f3db7a81a93bbbb (diff) |
util: port _mesa_strto[df] to C
_mesa_strtod and _mesa_strtof are only used from the GLSL compiler and
the ARB_[vertex|fragment]_program code, meaning that the locale doesn't
need to be initialized before the first OpenGL context gets initialized.
So let's use explicit initialization from the one-time init code instead
of depending on a C++ compiler to initialize at image-load time.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/glcpp')
-rw-r--r-- | src/glsl/glcpp/glcpp.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp.c b/src/glsl/glcpp/glcpp.c index 5144516a69c..c62f4efec9d 100644 --- a/src/glsl/glcpp/glcpp.c +++ b/src/glsl/glcpp/glcpp.c @@ -29,6 +29,7 @@ #include "glcpp.h" #include "main/mtypes.h" #include "main/shaderobj.h" +#include "util/strtod.h" extern int glcpp_parser_debug; @@ -168,6 +169,8 @@ main (int argc, char *argv[]) if (shader == NULL) return 1; + _mesa_locale_init(); + ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, &gl_ctx); printf("%s", shader); |