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authorIan Romanick <[email protected]>2014-03-26 13:11:44 -0700
committerIan Romanick <[email protected]>2014-05-02 07:20:10 -0700
commit7d9adef3409583ef480d6f25014188d38e261a1e (patch)
tree3899526aab35aabd477421370c18b11b06bdddef /src/glsl/glcpp
parent507b875cf50ce1743403a084f5bc5f5fac0ca22e (diff)
mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/glcpp')
-rw-r--r--src/glsl/glcpp/glcpp-parse.y1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 412d571e6eb..98875837cdd 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2062,6 +2062,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
/* Add pre-defined macros. */
if (parser->is_gles) {
add_builtin_define(parser, "GL_ES", 1);
+ add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1);
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)