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author | Chad Versace <[email protected]> | 2011-11-10 10:19:20 -0800 |
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committer | Chad Versace <[email protected]> | 2011-11-11 12:28:22 -0800 |
commit | bf8ad170c5af58fe9f49b3ce0f92c4eda9e5d845 (patch) | |
tree | fa302a4714b846fd817c3a2e8d35885b3cb3aa4d /src/glsl/glcpp | |
parent | 8727807f7e218bd161d92e34f6896f4451d14de0 (diff) |
mesa: Fix glFramebufferTexture*() for depth and stencil attachments
This patch solves three bugs.
1. When a texture was attached to the GL_DEPTH_STENCIL_ATTACHMENT point,
Mesa attached the texture only to the depth attachment point
gl_framebuffer::Attachment[BUFFER_DEPTH]
and failed to attach it to the stencil attachment point
gl_framebuffer::Attachment[BUFFER_STENCIL]
2. When a texture was attached to the GL_DEPTH_ATTACHMENT point and then
later attached to the GL_STENCIL_ATTACHMENT point, Mesa created two
separate renderbuffer wrappers. This caused a GL error in
glGetFramebufferAttachmentParameteriv().
3. Same as 2, but with depth and stencil juxtaposed.
Fixes Piglit test ARB_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL
Note: This is a candidate for the stable branches.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl/glcpp')
0 files changed, 0 insertions, 0 deletions