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authorTapani Pälli <[email protected]>2014-03-05 12:35:03 +0200
committerTapani Pälli <[email protected]>2014-06-16 06:49:59 +0300
commite8fb8b1bb35ff22897df9b6d607f3cb2a203f88c (patch)
tree5c9013bba2e2ee66c70fb58837352bea9819e74e /src/glsl/glcpp
parent8381f0f0c375308f96b602ba27315d3824c86e8a (diff)
glsl: parser changes for GL_ARB_explicit_uniform_location
Patch adds a preprocessor define for the extension and stores explicit location data for uniforms during AST->HIR conversion. It also sets layout token to be available when having the extension in place. v2: change parser check to require GLSL 330 or enabling GL_ARB_explicit_attrib_location (Ian) v3: fix the check and comment in AST->HIR (Petri) Signed-off-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl/glcpp')
-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 98875837cdd..dacb954b52c 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2089,6 +2089,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_explicit_attrib_location)
add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
+ if (extensions->ARB_explicit_uniform_location)
+ add_builtin_define(parser, "GL_ARB_explicit_uniform_location", 1);
+
if (extensions->ARB_shader_texture_lod)
add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);