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authorKenneth Graunke <[email protected]>2010-10-18 15:35:10 -0700
committerKenneth Graunke <[email protected]>2011-05-09 11:23:54 -0700
commit5a3a242a8fc4b9f0cac0e40786dd0c4831517473 (patch)
treebbe0a5db4be397ee0b26aaf85a1beaa3ea6cc551 /src/glsl/glcpp
parent1d4eb8d5d82fca2bc6689cff90a8b971feac8054 (diff)
glsl: Add compiler support for ARB_shader_texture_lod.
Signed-off-by: Kenneth Graunke <[email protected]> Tested-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glsl/glcpp')
-rw-r--r--src/glsl/glcpp/glcpp-parse.y4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 6f15e85a122..0a35e88cec7 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1128,6 +1128,10 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_explicit_attrib_location)
add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
+
+ if (extensions->ARB_shader_texture_lod)
+ add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
+
if (extensions->AMD_conservative_depth)
add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
}