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authorEmil Velikov <[email protected]>2015-10-02 09:56:37 +0100
committerEmil Velikov <[email protected]>2015-10-30 17:22:27 +0000
commit51265c1b85be8e3dedf32c0652e33b55f9ae7139 (patch)
treeda52aede413621e770394b3a289c24cf2bd71b48 /src/glsl/glcpp
parente916d5e013f01a76f7f11b60aa8b7ca5987f5193 (diff)
glsl: add ARB_shader_clock infrastructure
Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/glcpp')
-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 1d7a3af8b74..4acccf74065 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2426,6 +2426,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_shader_bit_encoding)
add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
+ if (extensions->ARB_shader_clock)
+ add_builtin_define(parser, "GL_ARB_shader_clock", 1);
+
if (extensions->ARB_uniform_buffer_object)
add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);