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authorGregory Hainaut <[email protected]>2015-10-25 15:01:34 +0100
committerTimothy Arceri <[email protected]>2015-12-01 12:46:26 +1100
commit618612f867ed8140409796535314d9b9ed58440b (patch)
treec6e4b8c3cecad5a349218ef8632242af8a2648b1 /src/glsl/glcpp/tests/049-if-expression-precedence.c.expected
parent76c09c1792ff1209bd34e1ae0e17b9c4929a892f (diff)
glsl: add always_active_io attribute to ir_variable
The value will be set in separate-shader program when an input/output must remains active. e.g. when deadcode removal isn't allowed because it will create interface location/name-matching mismatch. v3: * Rename the attribute * Use ir_variable directly instead of ir_variable_refcount_visitor * Move the foreach IR code in the linker file v4: * Fix variable name in assert v5 (by Timothy Arceri): * Rename functions and reword comments * Don't set always active on builtins Signed-off-by: Gregory Hainaut <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl/glcpp/tests/049-if-expression-precedence.c.expected')
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