diff options
author | Brian Paul <[email protected]> | 2010-12-14 10:38:15 -0700 |
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committer | Brian Paul <[email protected]> | 2010-12-14 12:17:10 -0700 |
commit | dfbc20593ec89ef5ddcb0dba3b05ea95e296861e (patch) | |
tree | 99518bdd2cf2f2959d21ba95bee8b1c33d63bbd0 /src/glsl/glcpp/tests/030-define-chain-obj-to-func-compose.c.expected | |
parent | 68c41a25b4adf77886cc915d47af5e01723142f8 (diff) |
gallivm: do texture swizzle after shadow compare
We need to swizzle after the shadow comparison so that the GL_DEPTH_MODE
functionality is handled properly.
This fixes all the piglit glsl-fs-shadow2d*.shader_test cases, except
for glsl-fs-shadow2dproj-bias.shader_test which fails because of a
bug in the GLSL compiler (fd.o 32395).
Diffstat (limited to 'src/glsl/glcpp/tests/030-define-chain-obj-to-func-compose.c.expected')
0 files changed, 0 insertions, 0 deletions