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author | Eric Anholt <[email protected]> | 2014-09-24 21:37:12 -0700 |
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committer | Eric Anholt <[email protected]> | 2014-09-29 11:33:34 -0700 |
commit | 3311513041b81fe4e2fcf2c0e8a363a6d292c7b1 (patch) | |
tree | 3c19e82e6f093aeea57c809e65a8c5f3b5652275 /src/glsl/glcpp/tests/015-define-object-with-parens.c | |
parent | 730267eb23b418637c78662a77de0a93af91be35 (diff) |
vc4: Turn a SEL_X_Y(x, 0) into SEL_X_0(x).
This may reduce register pressure and uniform counts. Drops a bunch of 0
uniform loads on vs-temp-array-mat4-index-col-row-wr.shader_test, which is
failing to register allocate.
Diffstat (limited to 'src/glsl/glcpp/tests/015-define-object-with-parens.c')
0 files changed, 0 insertions, 0 deletions