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authorEric Anholt <[email protected]>2010-06-24 15:47:38 -0700
committerEric Anholt <[email protected]>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/glcpp/tests/008-define-empty.c
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/glcpp/tests/008-define-empty.c')
-rw-r--r--src/glsl/glcpp/tests/008-define-empty.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glcpp/tests/008-define-empty.c b/src/glsl/glcpp/tests/008-define-empty.c
new file mode 100644
index 00000000000..b1bd17ec215
--- /dev/null
+++ b/src/glsl/glcpp/tests/008-define-empty.c
@@ -0,0 +1,2 @@
+#define foo
+foo