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authorSir Anthony <[email protected]>2014-02-05 20:15:56 +0600
committerKenneth Graunke <[email protected]>2014-03-08 01:38:32 -0800
commit6e39a8f6ec41b44f41b3c4a710478a2e442efc0a (patch)
treea45113418a077fdd5bcaa11a2df5cbc70e488ac8 /src/glsl/glcpp/tests/000-content-with-spaces.c
parentda2275cd9b4435f9c6af85ddc3f6be0a7e5b24cc (diff)
glcpp: Do not remove spaces to preserve locations.
After preprocessing by glcpp all adjacent spaces were replaced by single one and glsl parser received column-shifted shader source. It negatively affected ast location set up and produced wrong error messages for heavily-spaced shaders. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glcpp/tests/000-content-with-spaces.c')
-rw-r--r--src/glsl/glcpp/tests/000-content-with-spaces.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glcpp/tests/000-content-with-spaces.c b/src/glsl/glcpp/tests/000-content-with-spaces.c
index 696cb3a74fc..1f2320e6fc1 100644
--- a/src/glsl/glcpp/tests/000-content-with-spaces.c
+++ b/src/glsl/glcpp/tests/000-content-with-spaces.c
@@ -1 +1 @@
-this is four tokens
+ this is four tokens with spaces