diff options
author | Carl Worth <[email protected]> | 2012-12-05 16:36:06 -0800 |
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committer | Carl Worth <[email protected]> | 2013-01-11 13:55:41 -0800 |
commit | 4b00ecebd0019202315f0f4a9e6105d962e659f7 (patch) | |
tree | aec6890c61229e57c0e70e1e528d6c4d62bda0fe /src/glsl/glcpp/pp.c | |
parent | c0c9c9966f54b2e4a4eb2ffa2abe343c1b82b823 (diff) |
drirc: Add quirk to disable GLSL line continuations for Savage2
This application is known to contain shaders that:
1. Have a stray backslash as the last line of comment lines
2. Have a declaration immediately following that line
Hence, interpreting that backslash as a line continuation causes the
declaration to be hidden and the shader fails to compile. Fortunately, the
shaders also:
3. Do not have any other intentional line-continuation characters
So disabling line continuations entirely for the application fixes this
problem without causing any other breakage.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glcpp/pp.c')
0 files changed, 0 insertions, 0 deletions