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authorKenneth Graunke <[email protected]>2012-08-21 11:41:07 -0700
committerKenneth Graunke <[email protected]>2012-08-25 12:01:09 -0700
commit0ad2dce24aa0475e607e3c58b8aa50057412c6ef (patch)
treeba5d3546e8afb72dec5b698047931a86aa010f9d /src/glsl/glcpp/glcpp.h
parentbf0308d8d6fbc842d0120060e65a3fe445f5b2fb (diff)
i965/fs: Rename "sampler" to "texunit" in texturing code.
The number we're passing around is actually the ID of the texture unit, as opposed to the numerical value our of sampler uniforms. Calling it "texunit" clarifies this slightly. Don't bother renaming fs_instruction::sampler. Although it's currently the texture unit, this series will change that. No need for the churn. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/glcpp/glcpp.h')
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