diff options
author | Fabian Bieler <[email protected]> | 2014-03-20 22:41:40 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:26 +0200 |
commit | 1036b024d4c8ce2376ac41219dfda01d5a59b3ef (patch) | |
tree | da4b0962904769b9c904604689e4527e17036f23 /src/glsl/glcpp/glcpp-parse.y | |
parent | 497eb295838baccde1420adfcc4ef7e8fdddd774 (diff) |
glsl: add tessellation shader defines and built-in variables.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glcpp/glcpp-parse.y')
-rw-r--r-- | src/glsl/glcpp/glcpp-parse.y | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index ed1bffbde3c..4236fb319d3 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -2486,6 +2486,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio if (extensions->ARB_shader_storage_buffer_object) add_builtin_define(parser, "GL_ARB_shader_storage_buffer_object", 1); + + if (extensions->ARB_tessellation_shader) + add_builtin_define(parser, "GL_ARB_tessellation_shader", 1); } } |