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authorKenneth Graunke <[email protected]>2010-11-17 12:50:35 -0800
committerKenneth Graunke <[email protected]>2010-11-17 12:50:35 -0800
commitd719bf8fb4b8f511fbb00dd990fb644efc510c0e (patch)
treee5a42a02ac347314385a4a86bf42408681e13fc0 /src/glsl/glcpp/glcpp-parse.c
parent778917069c34971d12c6704a53bcbd6416ddf9ab (diff)
glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.
This is really supposed to be defined only if the driver supports highp in the fragment shader - but all of our current ES2 implementations do. So, just define it. In the future, we'll need to add a flag to gl_context and only define the macro if the flag is set. "Fixes" freedesktop.org bug #31673.
Diffstat (limited to 'src/glsl/glcpp/glcpp-parse.c')
0 files changed, 0 insertions, 0 deletions