diff options
author | Sir Anthony <[email protected]> | 2014-02-05 20:15:56 +0600 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-03-08 01:38:32 -0800 |
commit | 6e39a8f6ec41b44f41b3c4a710478a2e442efc0a (patch) | |
tree | a45113418a077fdd5bcaa11a2df5cbc70e488ac8 /src/glsl/glcpp/glcpp-lex.l | |
parent | da2275cd9b4435f9c6af85ddc3f6be0a7e5b24cc (diff) |
glcpp: Do not remove spaces to preserve locations.
After preprocessing by glcpp all adjacent spaces were replaced by
single one and glsl parser received column-shifted shader source.
It negatively affected ast location set up and produced wrong error
messages for heavily-spaced shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glcpp/glcpp-lex.l')
-rw-r--r-- | src/glsl/glcpp/glcpp-lex.l | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glcpp/glcpp-lex.l b/src/glsl/glcpp/glcpp-lex.l index 6bf7950412f..188e454664a 100644 --- a/src/glsl/glcpp/glcpp-lex.l +++ b/src/glsl/glcpp/glcpp-lex.l @@ -338,7 +338,7 @@ HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]? return OTHER; } -{HSPACE}+ { +{HSPACE} { if (yyextra->space_tokens) { return SPACE; } |