diff options
author | Eric Anholt <[email protected]> | 2010-06-24 15:32:15 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-06-24 15:36:00 -0700 |
commit | 29285882676388aacff123e8bdf025904abf8ea9 (patch) | |
tree | a830f72e7a5273d8fd1a7781ce7da7ae91b613ab /src/glsl/glcpp/glcpp-lex.l | |
parent | 0ee7d80269bfab14683623b0c8fc12da43db8d78 (diff) |
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Diffstat (limited to 'src/glsl/glcpp/glcpp-lex.l')
-rw-r--r-- | src/glsl/glcpp/glcpp-lex.l | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-lex.l b/src/glsl/glcpp/glcpp-lex.l new file mode 100644 index 00000000000..afddd7ddb32 --- /dev/null +++ b/src/glsl/glcpp/glcpp-lex.l @@ -0,0 +1,257 @@ +%{ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <stdio.h> +#include <string.h> + +#include "glcpp.h" +#include "glcpp-parse.h" + +#define YY_USER_ACTION \ + do { \ + yylloc->source = 0; \ + yylloc->first_column = yycolumn + 1; \ + yylloc->first_line = yylineno; \ + yycolumn += yyleng; \ + } while(0); +%} + +%option bison-bridge bison-locations reentrant noyywrap +%option extra-type="glcpp_parser_t *" +%option prefix="glcpp_" +%option stack + +%x DONE COMMENT + +SPACE [[:space:]] +NONSPACE [^[:space:]] +NEWLINE [\n] +HSPACE [ \t] +HASH ^{HSPACE}*#{HSPACE}* +IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]* +PUNCTUATION [][(){}.&*~!/%<>^|;,=+-] +OTHER [^][(){}.&*~!/%<>^|;,=#[:space:]+-]+ + +DECIMAL_INTEGER [1-9][0-9]*[uU]? +OCTAL_INTEGER 0[0-7]*[uU]? +HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]? + +%% + + /* Single-line comments */ +"//"[^\n]*\n { + yylineno++; + yycolumn = 0; + return NEWLINE; +} + + /* Multi-line comments */ +"/*" { yy_push_state(COMMENT, yyscanner); } +<COMMENT>[^*\n]* +<COMMENT>[^*\n]*\n { yylineno++; yycolumn = 0; } +<COMMENT>"*"+[^*/\n]* +<COMMENT>"*"+[^*/\n]*\n { yylineno++; yycolumn = 0; } +<COMMENT>"*"+"/" { + yy_pop_state(yyscanner); + if (yyextra->space_tokens) + return SPACE; +} + + /* glcpp doesn't handle #extension, #version, or #pragma directives. + * Simply pass them through to the main compiler's lexer/parser. */ +{HASH}(extension|version|pragma)[^\n]+ { + yylval->str = xtalloc_strdup (yyextra, yytext); + yylineno++; + yycolumn = 0; + return OTHER; +} + +{HASH}ifdef/.*\n { + yyextra->space_tokens = 0; + return HASH_IFDEF; +} + +{HASH}ifndef/.*\n { + yyextra->space_tokens = 0; + return HASH_IFNDEF; +} + +{HASH}if{HSPACE}/.*\n { + yyextra->lexing_if = 1; + yyextra->space_tokens = 0; + return HASH_IF; +} + +{HASH}elif/.*\n { + yyextra->lexing_if = 1; + yyextra->space_tokens = 0; + return HASH_ELIF; +} + +{HASH}else/.*\n { + yyextra->space_tokens = 0; + return HASH_ELSE; +} + +{HASH}endif/.*\n { + yyextra->space_tokens = 0; + return HASH_ENDIF; +} + + /* When skipping (due to an #if 0 or similar) consume anything + * up to a newline. We do this less priroty than any + * #if-related directive (#if, #elif, #else, #endif), but with + * more priority than any other directive or token to avoid + * any side-effects from skipped content. + * + * We use the lexing_if flag to avoid skipping any part of an + * if conditional expression. */ +[^\n]+/\n { + /* Since this rule always matches, YY_USER_ACTION gets called for it, + * wrongly incrementing yycolumn. We undo that effect here. */ + yycolumn -= yyleng; + if (yyextra->lexing_if || + yyextra->skip_stack == NULL || + yyextra->skip_stack->type == SKIP_NO_SKIP) + { + REJECT; + } +} + +{HASH}define{HSPACE}+/{IDENTIFIER}"(" { + yyextra->space_tokens = 0; + return HASH_DEFINE_FUNC; +} + +{HASH}define { + yyextra->space_tokens = 0; + return HASH_DEFINE_OBJ; +} + +{HASH}undef { + yyextra->space_tokens = 0; + return HASH_UNDEF; +} + +{HASH} { + yyextra->space_tokens = 0; + return HASH; +} + +{DECIMAL_INTEGER} { + yylval->str = xtalloc_strdup (yyextra, yytext); + return INTEGER_STRING; +} + +{OCTAL_INTEGER} { + yylval->str = xtalloc_strdup (yyextra, yytext); + return INTEGER_STRING; +} + +{HEXADECIMAL_INTEGER} { + yylval->str = xtalloc_strdup (yyextra, yytext); + return INTEGER_STRING; +} + +"<<" { + return LEFT_SHIFT; +} + +">>" { + return RIGHT_SHIFT; +} + +"<=" { + return LESS_OR_EQUAL; +} + +">=" { + return GREATER_OR_EQUAL; +} + +"==" { + return EQUAL; +} + +"!=" { + return NOT_EQUAL; +} + +"&&" { + return AND; +} + +"||" { + return OR; +} + +"##" { + return PASTE; +} + +"defined" { + return DEFINED; +} + +{IDENTIFIER} { + yylval->str = xtalloc_strdup (yyextra, yytext); + return IDENTIFIER; +} + +{PUNCTUATION} { + return yytext[0]; +} + +{OTHER}+ { + yylval->str = xtalloc_strdup (yyextra, yytext); + return OTHER; +} + +{HSPACE}+ { + if (yyextra->space_tokens) { + return SPACE; + } +} + +\n { + yyextra->lexing_if = 0; + yylineno++; + yycolumn = 0; + return NEWLINE; +} + + /* Handle missing newline at EOF. */ +<INITIAL><<EOF>> { + BEGIN DONE; /* Don't keep matching this rule forever. */ + yyextra->lexing_if = 0; + return NEWLINE; +} + +%% + +void +glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader) +{ + yy_scan_string(shader, parser->scanner); +} |